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Post by Escalade on Nov 7, 2005 14:43:46 GMT -5
One other thing i was wondering about how do you add those sweet tow missle hummvees ;D
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Post by Escalade on Nov 8, 2005 19:42:05 GMT -5
I still can't get the material editor to work i changed the hotkey back to M and when i press it and error comes up and RenX crashes.
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Post by Escalade on Nov 10, 2005 15:29:50 GMT -5
I hope u reply soon u haven't replied in a while, now i only have one more thing left on my map the war factory doesn't make a GDI harvester at the begining of the game but the nod ones work. I tried deleting all the waypaths and the ref and wf building controlers and redid those buildings and redid the generate sectors thing but it still doesn't work. I hope u can help me.
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Post by titan1x77 on Nov 11, 2005 2:12:22 GMT -5
If you have a refinery controller and a wep fac controller then it should make one without waypath's.
either your GDI REF or WF isnt set-up correctly.
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crazfulla
Senior Member
Pain, Without Love...
Posts: 355
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Post by crazfulla on Nov 11, 2005 20:00:00 GMT -5
Escalade catch me on msn sometime I might be able to help ya
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Post by reckneya on Dec 12, 2005 19:07:15 GMT -5
I click on download to download that map but it wont download.
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Post by titan1x77 on Dec 14, 2005 11:30:14 GMT -5
Try again...just tested it and it worked for me.
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Post by reckneya on Dec 25, 2005 22:10:24 GMT -5
It works now Ok, first some sleep, and then I'll check it with Gene-Ex on LAN game
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Saga
Knights of UN
Posts: 577
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Post by Saga on Jan 3, 2006 20:00:57 GMT -5
Titan, how difficult would it be to make a rework of Desert seige 2. The huge map size seems like it might be an interesting setting for making some changes. Perhaps higher vehicle limits, a greater choice of choppers from other maps etc, and larger assortment of armor choices, perhaps a circular open trenchworks in the middle of the field for infantry, moving tiberium field into each base etc. What do you think?
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Saga
Knights of UN
Posts: 577
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Post by Saga on Jan 3, 2006 20:15:50 GMT -5
Sorry to double post, but while i'm at it (*IF this is even possible), perhaps airstrips (or something along these lines) in the main bases, with the oasis and mountains next to nod removed and a weapons factory that produces only armor for each side with low walls and 2 small agts. Perhaps a one way tranporter (like in tib pit 3) from main base to ground level base for armor (or even an elevator) to get their from main base quickly. :?
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Post by titan1x77 on Jan 4, 2006 20:39:00 GMT -5
I'd be better off just remaking that whole map....as far as vehicle limit...no scripts can change that.
I do plan on including a mine limit suggestion for each of my maps for now on in the Readme.
BTW The new Last Stand beta is out....need to talk with alkaline about hosting..
And Ocean View Final is on it's way, added more to the gameplay...helping nod out alot.
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Post by Mister_himself on Jan 7, 2006 9:24:03 GMT -5
screenshots of Gmax interface would be highly appreciated.
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Saga
Knights of UN
Posts: 577
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Post by Saga on Jan 8, 2006 13:22:37 GMT -5
Titan, so is there no way to increase vehicle limit? I guess what I was getting at, was perhaps the creation of a tournement style map. Something as big as desert seige 2, but with many facets of gameplay that would evolve from the loss of certain structures (i.e. if armor production is lost, then it becomes more of an infantry/ air war or vice versa). What I ws hoping for is a tournament map with perhaps a 15 vehicle limit for each side. Even if this isn't possible, perhaps some of the suggestions would be worth considering (I know your busy and I don't have the knowldge to do this myself).
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blast
Senior Member
Posts: 379
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Post by blast on Jan 8, 2006 19:40:49 GMT -5
what was that server side thing were the vecs could be damaged. i know people use to damage say 15 tanks then they would all get engies and repair the tanks. then we would do a 15 tanks rush. maybe that could be used. like could you spawn 15 damaged tanks on each side. maybe setup another server for that purpose and it would be a good excuse to make some huge maps. i don't know if its possible but I'm sure titan will know. maybe you could set the mode so you just spawn as tecs and hotties. along with re spawning damaged tanks so you have to revive them with your tec or hottie. just a thought
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Post by titan1x77 on Jan 9, 2006 17:25:17 GMT -5
you can spawn tanks unteamed, and it will not go against the count.
Only problem with this is free tanks isnt the best way to go about this....I'll look into purchasing of tanks and having them spawn unteamed in a vehicle construction zone....ofcouse this would have to be in a new map.
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